Caledon Oxbridge Q&A for 2014-08-31
15:01 | Tali Rosca | Welcome to this week's thrilling, chilling instalment of QA with the deans. We will throw open the switches on the sonic oscillator, and attempt to answer your questions about Oxbridge, Caledon and Second Life. |
15:01 | Tali Rosca | As many of you know, we each have an area of expertise, which you can see here: http://www.caledonoxbridge.org/qna_index.php, but we all have an ear to the ground about what is happening in Caledon and Second Life. |
15:02 | Tali Rosca | So let us set to it. Who has a question? |
15:04 | Daisy (thegator) | :0 |
15:04 | Martini Discovolante | nobody? |
15:04 | Wordsmith Jarvinen | A quiet week? |
15:04 | Daisy (thegator) | ok, let me think... |
15:05 | Elfbiter Skysmith (elfbiter) | Okay, Airship network? |
15:05 | Daisy (thegator) | what's the best way to try to learn how to build mesh things, from someone who's only ever worked with prims? |
15:06 | Martini Discovolante | hee- that is my big question too-- Wordsmith? |
15:06 | Wordsmith Jarvinen | Unless you are already familiar with a 3D modeling software, it's likely best to start gaining some basic familiarity with Blender. |
15:06 | Tali Rosca | Basically, to learn 3D modeling. That is picking a program (likely Blender), and then finding tutorials. |
15:07 | Daisy (thegator) | i downloaded Blender. It looked scary :D |
15:07 | Tali Rosca | I like http://cgcookie.com/blender/ |
15:07 | Daisy (thegator) | I guess that's the way tho |
15:07 | Wordsmith Jarvinen | There are some basic tutorials at blender.org on the interface. |
15:07 | Meora (menchor) | there is Mesh Studio |
15:07 | Daisy (thegator) | ok, thanks |
15:07 | Tali Rosca | They have a wide range of tutorials, but I don't know if they have *all* starter level. |
15:07 | Daisy (thegator) | k |
15:07 | Wordsmith Jarvinen | I teach on class that covers the basics of mesh in SL (updating it at this time). |
15:08 | Martini Discovolante | Daisy-- i use Mesh Studio. |
15:08 | Wordsmith Jarvinen | That gives you the SL background. |
15:08 | Carl Metropolitan | Hello |
15:08 | ecc0 Spearmann (ecc02) | Is it free? |
15:08 | [noctis] MESH leather wingback chair (LI 13) whispers | (⇞PgUp or ⇟ PgDn ) change your pose. Touch for menu. |
15:08 | Daisy (thegator) | maybe i'll look into that too then |
15:08 | Martini Discovolante | it is far from free, but itis relatively easy way to turn what you make in SL into mesh. |
15:09 | ecc0 Spearmann (ecc02) | I went for Blender because it is free.. |
15:09 | Carl Metropolitan | Though it helps if you can move the results into something like Blender and optimize them. |
15:09 | Martini Discovolante | i am trying to learn Blender, myself, but it is taking its toll.... spenedin the money on Mesh Studio was worth it for me. |
15:09 | Daisy (thegator) | yup, i'm not keen of spending lots of money, lol |
15:09 | ecc0 Spearmann (ecc02) | can you do that with Blender I heard there are SL plugins |
15:09 | Wordsmith Jarvinen | Practicing doing some basic creation in Blender helps. |
15:09 | Daisy (thegator) | i'm only a casual builder |
15:10 | Tali Rosca | Personally, I consider something like Mesh Studio a bit of a dead-end. It works, but you're still tethering yourself to SL, with all the limitations and sub-optimal meshes it creates. |
15:10 | ecc0 Spearmann (ecc02) | I see and it is expensive too... |
15:10 | Daisy (thegator) | yes, that's the other question, actually... i wonder how many of these new skills i'm learning will soon be redundant |
15:10 | Carl Metropolitan | Blender is ridiculously hard to learn. |
15:10 | Martini Discovolante | well for me it was Mesh Studio, or hi-prim items.. i chose the tool i need now. |
15:10 | Tali Rosca | But whether you want to learn "full-blown" 3D modeling is... possibly free money-wise, but certainly not time-wise. |
15:11 | ecc0 Spearmann (ecc02) | can we transfer what we make here onto blender and say just sclup it a bit |
15:11 | Red Quixote | it is important to have a good grasp of the concepts *behind* 3D modelling before attempting a program like Blender |
15:11 | Tali Rosca | Blender has advanced a lot since it earned its reputation for a user interface from hell. |
15:11 | ecc0 Spearmann (ecc02) | ok SIr Quixote |
15:11 | Wordsmith Jarvinen | Wings3D is also supposed to be a free option for software. |
15:11 | Tali Rosca | By now, it is as hard or as easy as pretty much any other full-scale 3D modeling program. |
15:12 | Daisy (thegator) | yes, i know nothing unfortunately |
15:12 | Tali Rosca | Wings is poorly suited for SL, though, |
15:12 | Daisy (thegator) | i don't have design background, i just play at building really |
15:12 | Larkylouz | There are several places that have classes in more advanced building. Builders Brewery comes to mind. |
15:12 | Carl Metropolitan | I found Wings even more confusing than Blender, but I'm strange. |
15:12 | ecc0 Spearmann (ecc02) | Can objects be transferred both ways from 3D modellor to SL? |
15:13 | ecc0 Spearmann (ecc02) | (sorry silly qestion) |
15:13 | Wordsmith Jarvinen | SL imports Collada files. |
15:13 | ecc0 Spearmann (ecc02) | ok |
15:13 | Daisy (thegator) | I hear the LI is wayward aswell with mesh imports |
15:13 | Tali Rosca | Yes and no. Some clients lets you export SL models to a mesh format which can be read by 3D modeling programs. But the mesh you get is *not* editable like SL prims. |
15:14 | Wordsmith Jarvinen | So you create an object in the 3D software, export it as a Collada file, and the upload that to SL. |
15:14 | Mavromichali Szondi | I find that making different models for each Level Of Detail really helps with Land Impact costs on import |
15:14 | ecc0 Spearmann (ecc02) | This is sad it would have been great though |
15:14 | Carl Metropolitan | But anything you create in SL and then export as a Collada file will really need to be opitimized before you bring it back inl |
15:15 | Tali Rosca | -Which is one of the reasons I am not fond of Mesh Studio. It essentially works that way, and creates rather "dirty" models. |
15:15 | Wordsmith Jarvinen | So, one might say it's good for prototyping, but not for an optimized mesh. |
15:16 | Tali Rosca | Typically, you'll work with a "master copy" in your 3D modeling program, and optimize and export that to SL. |
15:16 | Daisy (thegator) | thanks for the advice anyhow, i'll have to tackle blender i think sooner ot later |
15:16 | Tali Rosca | Having it natively in a full 3D format lets you use all sorts of tools and different programs on it. |
15:16 | Daisy (thegator) | i shall gator wrestle it, hehe |
15:17 | Tali Rosca | The version you export to SL is than essentially a "printout" of the final version you have used all the tools to create. |
15:17 | Martini Discovolante | well, then Blender better look out! |
15:17 | Wordsmith Jarvinen | There are inworld help groups, such a Blender Users. |
15:17 | Daisy (thegator) | yup, it had |
15:17 | Daisy (thegator) | oh right, i'll have to find one of those |
15:18 | Gronk Seriman raises a hand | |
15:18 | Tali Rosca | Yes, Gronk? |
15:18 | Wordsmith Jarvinen | Miss Gronk? |
15:18 | Gronk Seriman | Is it possible to go directly from Makehuman to SL? |
15:19 | Gronk Seriman | I have had no luck with that. |
15:19 | Daisy (thegator) | from what? |
15:19 | Daisy (thegator) | is that another MMO? |
15:19 | Tali Rosca | To the best of my knowledge, no. They do have an "export to SL" option, but it was coded "blind", by someone only reading the specification, without actively testing against SL. |
15:19 | Gronk Seriman | MakeHuman is a free open-source human modeller. |
15:19 | Daisy (thegator) | ah |
15:19 | Tali Rosca | And there are issues with in particular the facing. |
15:20 | Red Quixote | you'd have to rig your figure in Blender or some other such 3D app |
15:20 | Tali Rosca | Conventionally, a human 3D model is created facing along the Y axis, but SL uses a facing along the X axis, and that creates all sorts of problems. |
15:20 | Wordsmith Jarvinen | Make the shape and bring it into Blender, and then rig it, Red? |
15:20 | Gronk Seriman | http://www.makehuman.org/ |
15:20 | Tali Rosca | I think MakeHuman runs into that. |
15:21 | Red Quixote | that would be your best bet,. Tali has already done this procedure |
15:21 | Gronk Seriman | So I AM going to have to learn Blender in any case. Drat! |
15:21 | Daisy (thegator) | sooo where's www.makegator.org? lol |
15:21 | Tali Rosca | I did get a mesh from MakeHuman through Blender into SL, but I can't say I found the *best* way to do it. |
15:22 | Tali Rosca | Well, they have http://www.makehuman.org/blog/makecow_alpha_1_released.html |
15:22 | ecc0 Spearmann (ecc02) | how can a student help out? a bit off topic... |
15:22 | Daisy (thegator) | aw. Makecow? yum! |
15:22 | Red Quixote | builder's brewery also offers a series of classes on rigging,. but they are early morning classes.. unless that fits your schedule Gronk |
15:24 | Wordsmith Jarvinen | As to helping, after avatars have been inworld for a while, Martini runs our tutor program. |
15:24 | ecc0 Spearmann (ecc02) | Ok. Great. I'm interested in that. You also learn a lot that way. |
15:25 | Tali Rosca | The best place to start is likely to pitch in in the COUG group if you have the answer to a question somebody has there. |
15:25 | ecc0 Spearmann (ecc02) | ok |
15:26 | ecc0 Spearmann (ecc02) | Does the University focus only on SL skills |
15:26 | Tali Rosca | Only skills which can be used in SL. |
15:26 | Martini Discovolante | yes. |
15:26 | ecc0 Spearmann (ecc02) | or wouls it be inclined to do other things like poetry or meditation classes. |
15:26 | Wordsmith Jarvinen | Yes. We don't extend in the outside world. |
15:26 | Martini Discovolante | sorry0 i crashed and missed somethign i think. |
15:26 | Tali Rosca | Something like 3D modeling is a good example of a general skill with specific SL application. |
15:26 | Mavromichali Szondi | The Jagers used to do a great poetry slam night each week :P |
15:27 | ecc0 Spearmann (ecc02) | Ok. |
15:27 | Wordsmith Jarvinen | A question relating to the tutorial program, Martini. |
15:27 | Martini Discovolante | you cacan change the t sun's position for your viewer. |
15:27 | Martini Discovolante | oops sorry WW. |
15:27 | Larkylouz | found poetry - all based on ww posts! |
15:27 | Wordsmith Jarvinen | For those interested in helping, as they acquire skills. |
15:28 | Martini Discovolante | oh we ask that prospective tutors be over 2-3 months old, and know not just the tutorial, but the steamlands well also |
15:28 | Wordsmith Jarvinen | There are writing and poetry groups in SL. |
15:28 | Elfbiter Skysmith (elfbiter) | There are regions with poetry readings. |
15:28 | Elfbiter Skysmith (elfbiter) | Book Island's Open Mic, for example. |
15:28 | Larkylouz | There's most anything you want, somewhere in SL. |
15:28 | ecc0 Spearmann (ecc02) | Ok. |
15:29 | Daisy (thegator) | Yes, I know a bit about the book events |
15:29 | Tali Rosca nods. "Oxbridge is a community gateway as well as a teaching area, so the staff here are all somehow involved with the Steamlands, Caledon in particular." | |
15:29 | Daisy (thegator) | Look at my profile, I'm a member of several bookish-writer groups |
15:29 | ecc0 Spearmann (ecc02) | I see |
15:29 | Daisy (thegator) | Book Island is the biggest, but I like Written Word and Bookstacks better personally |
15:32 | Tali Rosca | Did that cover things? Other questions? |
15:32 | Wordsmith Jarvinen | Another one is Virtual Writers, Inc |
15:32 | Daisy (thegator) | Is that active? I'll check it out. A lot seem pretty dead |
15:32 | ecc0 Spearmann (ecc02) | Yes... |
15:33 | ecc0 Spearmann (ecc02) | When I first came here I thought it was an RL academic institution |
15:33 | ecc0 Spearmann (ecc02) | with a campus on SL |
15:33 | Mavromichali Szondi | These days it's probably run better than some RL ones..... |
15:33 | ecc0 Spearmann (ecc02) | well I want to know if there are academic groups |
15:34 | ecc0 Spearmann (ecc02) | like for medicine specifically |
15:34 | Wordsmith Jarvinen | The education is real enough, but it is for a virtual world. |
15:34 | ecc0 Spearmann (ecc02) | I see |
15:34 | Daisy (thegator) | Cool, i'm a member now, missed that one :p |
15:34 | Tali Rosca | There *are* such RL organizations with an inworld campus. |
15:34 | ecc0 Spearmann (ecc02) | I am sure soon there will be SL institutions |
15:35 | Mavromichali Szondi | I have seen medical training sims in SL - very interesting stuff |
15:35 | Daisy (thegator) | i can imagine... :o |
15:35 | ecc0 Spearmann (ecc02) | Mr Szondi do you have a LM? |
15:35 | Carl Metropolitan | SL really has two "educational communities" |
15:35 | Carl Metropolitan | First here is an educational community made up employees of real life universities and institutions that have a presence in Second Life. (not us) Then there is an educational community of resident-run and resident-financed help and education organizations that exist solely (or mostly) inside Second Life. (this is us) |
15:35 | Mavromichali Szondi | I don't, I'm afraid. It was some work I did for a RL body and as such I'm under a NDA as to who it was, and what we did. |
15:36 | Carl Metropolitan | One difference is we never make people sign NDAs :) |
15:36 | Larkylouz | Yes, and I know htere is an active labor and birthing community in SL that uses SL as a training forum for RL purposes. |
15:36 | Tali Rosca | There is also a 3rd category which purely use virtual worlds and online classrooms, though they are less common than you'd think. |
15:37 | Martini Discovolante | yes.. there was a language school, tho i forget the name. |
15:37 | chela (chelahh) | virtlantis |
15:37 | Tali Rosca | And yes, there are of course a lot of *communities* which gather around various topics. |
15:37 | Tali Rosca nods. "Language schools are big in that "purely digital" niche." | |
15:38 | Wordsmith Jarvinen | Another poetry group -- Blue Angel VIP, which is a dive bar for poetry. |
15:39 | Larkylouz | "Diving into the Wreck" |
15:39 | Steadman Kondor | There are different voice poetry readings too, using SL voice. You can read or recite or perform yourself, or as the organiser to read for you |
15:40 | Tali Rosca | But even if our focus is on skills which can be used in SL, things like 3D modeling and scripting teaches generally usable principles in the respective fields. |
15:40 | Mavromichali Szondi | wonders if it's an actual underwater bar, seeing as this is SL |
15:40 | Tali Rosca | The photography class also teaching things like composition, which is certainly relevant outside SL. |
15:41 | Mavromichali Szondi | Miss DIscovolante: a question |
15:41 | ecc0 Spearmann (ecc02) | I see |
15:41 | Larkylouz | Many, but not all, of the photographers in PS do photography in both worlds. |
15:42 | Martini Discovolante | i use a lot of the textures i made for here in RL applications |
15:42 | Daisy (thegator) | Actually, I learnt to use GIMP a bit for SL. But then it proved invaluable for designing my e-book cover for Amazon |
15:43 | Carl Metropolitan | It works the other way, too. I used to buy textures in SL before I realized that so many of them were ripped from the web. Now I find textures on the web and follow the licenses :) |
15:43 | Tali Rosca | SL can often be the hobby which sparks a desire to learn some tool, which then goes on to become quite useful. |
15:43 | Red Quixote | I create my own textures from scratch these daya |
15:43 | Red Quixote | *days |
15:44 | Daisy (thegator) | yes, i'm finding there's quite a lot of free to use textures online |
15:44 | Carl Metropolitan | And sadly a lot of people in SL, selling them :( |
15:44 | Mavromichali Szondi | we're not all so talented, Red. I do miss Nix Sands work. |
15:44 | Red Quixote | aye,.. likewise |
15:44 | ecc0 Spearmann (ecc02) | I want to build bones and viruses for display like the whale bones in the hall of caledon |
15:44 | Daisy (thegator) | yup, very sad |
15:44 | Tali Rosca | Cue rant about ToS here. |
15:44 | ecc0 Spearmann (ecc02) | except for humans |
15:44 | Tali Rosca | It is very hard to actually follow the licenses if you use it in SL. |
15:44 | Carl Metropolitan | That would be very cool. |
15:45 | ecc0 Spearmann (ecc02) | respecting the anatomical considerations...the ratios...the various bony prominences |
15:45 | ecc0 Spearmann (ecc02) | but I will need a lot of learning |
15:45 | Mavromichali Szondi | Q: If this hasn't been asked already, what do you see for the future growth of Oxbridge, particularly with the changes in LL and their new platform? |
15:46 | Daisy (thegator) | i saw some mesh bones for sale at Builders Brewery. I doubt they were anatomically correct tho. Still, they looked good for gnawing! |
15:46 | Tali Rosca | If you mean (the unnamed) SL2, our approach is generally not to worry. |
15:46 | Wordsmith Jarvinen | Given that their new platform is at least several years in the future, it's hard to say yet. |
15:46 | Carl Metropolitan | We are pretty much ignoring the new platform for now. |
15:46 | Mavromichali Szondi | wait til things settle eh? |
15:47 | Tali Rosca | We teach skills. If SL2 catches on, the teachers will learn the skills needed for that, and will be as willing to teach them there. |
15:47 | Elfbiter Skysmith (elfbiter) | All we have about SL2 is pure groundless speculation. |
15:47 | Wordsmith Jarvinen | However, the buildings here are gradually being updated to be mesh rather than prim-based. |
15:47 | Mavromichali Szondi | Regards bones: I found the old Sculpt studio great for stuff like that - I believe you can export SS stuff to mesh studio |
15:47 | Daisy (thegator) | My greatest fear with SL -- that I won't be able to move myself, this avatar, which is no copy, no modify, and the creator is long since gone may he RIP |
15:48 | Daisy (thegator) | Move myself to SL 2.0 I meant to say |
15:48 | Carl Metropolitan | Also, it depends on whether Caledon established a presence in SL2. If it does, Oxbridge would be more likely to follow. |
15:48 | Mavromichali Szondi | It's interesting how we become attached to our virtual selves isn't it |
15:48 | Tali Rosca | And that in turn likely depends on whether SL as a whole moves to SL2. |
15:48 | Daisy (thegator) | I'm terribly attached to my cute little self, lol |
15:49 | Martini Discovolante | it is all speculation at this point. |
15:49 | Tali Rosca | I think it all is much a matter of how seamlessly LL can transition the existing avatars and communities to SL2. |
15:49 | Mavromichali Szondi | nods; very much an unknown quantity - best to sit and see |
15:49 | Tali Rosca | And that is certainly something they are focusing on. |
15:49 | Daisy (thegator) | I will eat someone if I can't move! I'll be that unhappy snappy about it! |
15:49 | Tali Rosca | So by and large, we go where the community is, and do what we're doing. |
15:50 | Mavromichali Szondi | fair enough |
15:50 | Daisy (thegator) | I will eat all the Lindens! |
15:50 | Tali Rosca | Whether that is in an updated SL1 with three years of advanced from now, or in SL2 likely doesn't make all that much difference for Oxbridge as an operation, |
15:51 | Larkylouz is starting to be quite amused by Ms. Daisy's trouble-coping skills. | |
15:51 | Carl Metropolitan | SL2 might be the greatest thing ever, and still fail. That's why LL is making sure everyone knows SL is not going anywhere. This is their cash cow |
15:51 | Red Quixote | moo |
15:51 | Mavromichali Szondi | you beat me to it, Red |
15:51 | Red Quixote | ;) |
15:51 | lovejoy2199 | lol @ both of you. |
15:52 | ecc0 Spearmann (ecc02) | are chat spies legal on this sim? |
15:52 | Carl Metropolitan | No |
15:52 | Wordsmith Jarvinen | We are affected, however, by what LL does with and to those coming into SL. For example avatars that are essentially uncustomizable create more problems for us. |
15:52 | Carl Metropolitan | I think they are against the Caledon Covenant. |
15:52 | Martini Discovolante | i do not believe they are legal anywhere. |
15:52 | ecc0 Spearmann (ecc02) | ok |
15:52 | Carl Metropolitan | And probably the ToS |
15:52 | Carl Metropolitan | for SL in general |
15:52 | Martini Discovolante | why do you ask? |
15:52 | Daisy (thegator) | what are uncustomizable avatars? |
15:52 | ecc0 Spearmann (ecc02) | because a person on a sim had one on |
15:53 | Mavromichali Szondi | I have to admit the new "cool" mesh avatars in the library, with their non-changeable, non-standard clothing was a disappointment, even though they looked cool |
15:53 | Daisy (thegator) | Never heard of them |
15:53 | ecc0 Spearmann (ecc02) | i challenged him he said it was his sim |
15:53 | Daisy (thegator) | oh, mesh avatars? |
15:53 | Mavromichali Szondi | half the fun is making me who I am, and changing how I look |
15:54 | Wordsmith Jarvinen | Mesh avatars that ignore what standards there are in SL. |
15:54 | Mavromichali Szondi | What self-respecting Jager wouldn't have a whole wardrobe of hats for every occasion? |
15:54 | Carl Metropolitan | Basically, LL didn't know what they were doing with them I think. |
15:54 | Daisy (thegator) | no fun if I can't change my dress every now and then |
15:54 | Tali Rosca | The starter mesh avatars suffer badly from the "drop a half-finished design and run away from it" approach. |
15:55 | Martini Discovolante | More liek "get the client to sign off on it and run after the check clears" |
15:55 | Daisy (thegator) | i think i know, you mean the dinkies... and i've seen animals, wolves and deer and things that look all mesh |
15:55 | Wordsmith Jarvinen | Things like that have a greater impact on us that the question of what platform. |
15:55 | Mavromichali Szondi | I was more worried by the fact that it meant every 5th person would look exactly the same as you |
15:55 | ecc0 Spearmann (ecc02) | Thank you all, Iam off to sleep 3am here. C u. |
15:55 | Wordsmith Jarvinen | Thanks for coming. |
15:55 | Mavromichali Szondi | g'night |
15:56 | Andrea Jones (andreajonesms) | Night |
15:56 | Daisy (thegator) | most people already look the same to me :p |
15:56 | Mavromichali Szondi | all the pink people ^^ |
15:56 | Daisy (thegator) | all those tall pink people, |
15:56 | Daisy (thegator) | YESH |
15:56 | Wordsmith Jarvinen | As in "tastey"? |
15:56 | Tali Rosca | All those naked apes. |
15:56 | Daisy (thegator) | yesh, they all look like dinner to me |
15:56 | Meora (menchor) | we all look like food |
15:56 | Carl Metropolitan | I wrote about the problems with the mesh avatars a few months back. |
15:56 | Carl Metropolitan | http://jcarlhenders.tumblr.com/post/85883235654/vampire-is-the-new-black-a-look-at-second-lifes-new |
15:57 | Mavromichali Szondi | yeah I read that, Carl |
15:57 | Carl Metropolitan | And here's another post (this one from Brace Coral) on their issues: |
15:57 | Carl Metropolitan | http://brace-coral.livejournal.com/129601.html |
15:57 | Mavromichali Szondi | fortunately this is a free-ish market, and someone will undoubtably come along with a product that is decent and will fix the issues for a reasonable price |
15:58 | Meora (menchor) | There are competing mesh avatars being produced |
15:58 | Tali Rosca | I still think it would make sense to adopt MakeHuman as the defacto standard. |
15:58 | Carl Metropolitan | LL does standards only by accident |
15:58 | Mavromichali Szondi | I like my avatar and it hasn't cost me a great deal, and it's a mix of stuff from various years |
15:58 | Wordsmith Jarvinen | Yes, the problem mainly affects those who immediately want to adjust their looks before the know the market for avatars. |
15:58 | Tali Rosca | It is a really well laid out human mesh, specifically designed for things like this. |
15:59 | Mavromichali Szondi | I'll have to take a look at makehuman: I've not come across it before this session |
15:59 | Tali Rosca | I think that's it for today; we're out of time, and this seems like a good place to stop. |
16:00 | Wordsmith Jarvinen | Thank you all for coming and contributing. |
16:00 | Carl Metropolitan | Thank you everyone. |
16:00 | Larkylouz | Thank you, Deans and commuity |
16:00 | Daisy (thegator) | it was fun and i learnt some things! |
16:00 | Larkylouz | *community |
16:00 | Martini Discovolante | thanks everyone for comign! and great quetions! |
16:00 | Larkylouz learned how hungry gators are! | |
16:00 | Carl Metropolitan | Oh? We will work on that Daisy. Fun is not allowed! |
16:01 | Andrea Jones (andreajonesms) | And dragons Larky |
16:01 | Daisy (thegator) | hehe, gators are full of fun |
16:01 | Gronk Seriman | Thank you, Deans! |
16:01 | Daisy (thegator) | we're always smiling you know |
16:01 | Elfbiter Skysmith (elfbiter) | Bedtime for me. |
16:01 | Andrea Jones (andreajonesms) | Tnank you deans. |
16:01 | Mavromichali Szondi | fun, bacon and waffles |