Caledon Oxbridge Q&A for 2014-07-06
15:00 | Tali Rosca | Welcome to another week's QA with the Deans. This is a free-form questions-and-answers session, where we - the deans of Oxbridge - will try to answer questions about Oxbridge, Caledon and SL in general. -Or crowdsource an answer from the audience. |
15:00 | Tali Rosca | We each have an area of expertise, as listed here: http://www.caledonoxbridge.org/qna_index.php. |
15:00 | Tali Rosca | So with the introduction done, who has the first question? |
15:01 | Wordsmith Jarvinen | Hearing no immediate clamor, Red would you like to say something about your class change? |
15:01 | Red Quixote | I'll try |
15:02 | Red Quixote | it is with little or no fanfare that the very last Intro to Sculpties class was taught this past week,.. but a new class will rise in it's place |
15:03 | Wordsmith Jarvinen | (soon to be on the schedule, like later today) |
15:03 | Red Quixote | it will be called Animation Office Hour, and I will assist students and scholars with their animation related projects |
15:03 | Red Quixote | and maybe come up with an extra offering or two :) |
15:00 | Tali Rosca | So with the introduction done, who has the first question? |
15:01 | Wordsmith Jarvinen | Hearing no immediate clamor, Red would you like to say something about your class change? |
15:01 | Red Quixote | I'll try |
15:02 | Red Quixote | it is with little or no fanfare that the very last Intro to Sculpties class was taught this past week,.. but a new class will rise in it's place |
15:03 | Wordsmith Jarvinen | (soon to be on the schedule, like later today) |
15:03 | Red Quixote | it will be called Animation Office Hour, and I will assist students and scholars with their animation related projects |
15:03 | Red Quixote | and maybe come up with an extra offering or two :) |
15:04 | Carl Metropolitan | That sounds like a good class. |
15:04 | Carl Metropolitan | I have a question: Do we have an Oxbridge notecard or posters on helping new users transition from the mesh starter avatars to avatars they can dress and change? |
15:04 | Red Quixote | that would be the pervue of an avatar appearance class |
15:05 | Tali Rosca | No, to my knowledge we still don't have an "official" response to the new mesh avatars. |
15:05 | Ravelli Ormstein | sadly no |
15:05 | Wordsmith Jarvinen | I believe that Miss Kidd is working on an avatar appearance class. |
15:05 | Tali Rosca | Though I believe several people have prepared their own note cards. |
15:05 | Tali Rosca | Perhaps one of those could be adapted and adopted as the "official" explanation. |
15:05 | Larkylouz | I could write a rough draft if someone wants to make a sign from it or something. Instruction on choosing a Classic avatar. |
15:05 | Martini Discovolante | i for one tell folks to select a CLASSIC avatar, if they care to modify their appearance |
15:06 | Larkylouz | Ah, sounds like folks have already written |
15:06 | Ravelli Ormstein | Larky, that would be great. because i want to add something about it to the tutorial too |
15:06 | Carl Metropolitan | Okay. I was going to suggest maybe a four poster sequence on the opposite wall of the Avatar hall (like we have for buying L$ on the Land & L$ hall) |
15:06 | Martini Discovolante | or to select a whole av from the avatar tab. |
15:06 | Tali Rosca | That's a good point. Remember that the "Classic" is still an option in the tabs. |
15:06 | Larkylouz | That is pretty far in from the beginning, is my observation. |
15:07 | Martini Discovolante | explaining the difference between mesh and Classic is just overwhelming, nd will not add substantially to theier beginning experience. |
15:08 | Tali Rosca | You very quickly get very deep into rather obscure SL quirks. |
15:08 | Larkylouz | No - they just need to know how to loose that fugly look. |
15:08 | Elfbiter Skysmith (elfbiter) | "MEsh avatars are kind of new and not really modifiable yet. If you want to experiment, try the classic versions" |
15:08 | Martini Discovolante | they jsut want a pretty frock ;-) |
15:08 | Wordsmith Jarvinen | To one that can be modified to adapt to their wishes. |
15:08 | Tali Rosca | "Choose Classic; then you can play with the sliders and the library inventory" seems like the easiest answer which gets people going. |
15:08 | Emily (madeline.blackbart) | perhaps a simple poster with a picture of how to do it would suffice without detailing it...or in the poster suggesting taking a class to understand more |
15:09 | Martini Discovolante | it has ot be Easy-Do. |
15:09 | Carl Metropolitan | Okay. |
15:09 | Ravelli Ormstein | in the survey some people complain about clothing, and that they miss information in the tutorial |
15:09 | Carl Metropolitan | I've been updating the "Post Graduate Studies" posters. I've finished two of the four. |
15:10 | Larkylouz | Is it possible to have them choose either a male or female classic avatar from the sign? |
15:10 | Emily (madeline.blackbart) | that would be good |
15:10 | Martini Discovolante | perhaps add to the class schedule ~ "LL Mesh Avatars ~ a three Hour Lecture on Why we Can't Have nice Things" |
15:10 | Tali Rosca | I can definitely understand that. By now, the SL clothing/avatar system is an insane zig-zag run between legacy quirks. |
15:10 | Ravelli Ormstein | so i'm considering to change it a lil bit and add some few additional posters. some of the existing ones are overwhelming, too much text, so i split them a lil bit |
15:10 | Larkylouz | Ravelli, women in particular waant to know about clothing first thing. |
15:10 | Larkylouz | LOL Martini |
15:10 | Emily (madeline.blackbart) | yeah that was the frist thing I wanted to do after joining is change my outfit |
15:11 | Emily (madeline.blackbart) | so for some it'll be important |
15:11 | Wordsmith Jarvinen | The real reason of participating in SL -- clothing choices at a fraction of the RL cost. |
15:11 | Tali Rosca | A bad side effect of the new mesh avatars seems to be that people are less aware that they can mix and match their own look. |
15:11 | Tali Rosca | Believing they have to find a place to buy a whole new avatar. |
15:12 | Tali Rosca | -Which, as those avatars go, is pretty much true. |
15:12 | Steadman Kondor | they can take off their shirts pants or hair... like the default |
15:12 | Martini Discovolante | yus. it is a bit of a mess. |
15:12 | Steadman Kondor | it's just that they might not find replacements that fit |
15:12 | Carl Metropolitan | Yes, then they have the horrid skins :) |
15:13 | Tali Rosca | Yes, they will have trouble finding a sensible replacement. |
15:13 | Steadman Kondor | clearasil anyone? |
15:13 | Red Quixote | how about a cracker? |
15:13 | Tali Rosca | But in any case, that's "state of the art" now; we'll have to guide people through it. |
15:13 | Ravelli Ormstein | yup |
15:14 | Martini Discovolante | luckily the mesh ones have (mesh) after the name in inv. |
15:15 | Tali Rosca | Any other questions/topics? |
15:15 | Ravelli Ormstein | Aloha Vicereine! |
15:15 | LeAnn Artis | Are any of you wearing a mesh av/are you planning to? |
15:15 | Emily (madeline.blackbart) | I wear a mesh body |
15:15 | Ravelli Ormstein | not me |
15:15 | Camden McAndrews | Hmm... no mesh at all |
15:15 | Satanico Marquis | Me, I'll have a mesh avatar |
15:15 | Martini Discovolante | when i am a kitty, i am all mesh. |
15:15 | Kamilah Hauptmann | Ahoy. :) |
15:16 | Crystal Edelmann | No mesh for me either |
15:16 | Steadman Kondor | i may when i can create my own... but i wear mesh clothes often |
15:16 | Tali Rosca | I don't really have the option of a mesh body which suits my look. |
15:16 | Red Quixote | ahoy Kami |
15:16 | Wordsmith Jarvinen | Welcome, Vicerine. |
15:16 | Martini Discovolante | welcoem Vicerienne! |
15:16 | Emily (madeline.blackbart) | some of the newer mesh bodies have built in alphas |
15:16 | Satanico Marquis | I have made my own mesh avi ... |
15:16 | Emily (madeline.blackbart) | so you can wear any mesh outfit with them |
15:16 | Tali Rosca | For me. it's more a matter of the skin. |
15:17 | Emily (madeline.blackbart) | the new ones can take skin appliers as well... |
15:17 | Emily (madeline.blackbart) | I think a lot you can make your own |
15:17 | Steadman Kondor | built in alphas is much needed. ebben linden spent 30 min of his VWPBE talk this year shirtless to me |
15:17 | Carl Metropolitan | I know there are designers working on full mesh skins that are supposed to be compatible with all the slink stuff that's so popular these days and with standard sizes. |
15:17 | Wordsmith Jarvinen | Nods ... feline skin needs to be a bit loose and a bit tough.. |
15:17 | Emily (madeline.blackbart) | yeah I don't understand why they didn't take the time to add them to the avatars for the starters |
15:18 | Emily (madeline.blackbart) | would have been less confusing |
15:18 | Tali Rosca | The concept of "alpha masks" is pretty confusing in itself. |
15:18 | Martini Discovolante | i wish they would just paint on some underdrawers. |
15:18 | Emily (madeline.blackbart) | true but less so then...nothing fits your avatar ever unless you use an avatar under it |
15:18 | Emily (madeline.blackbart) | that's just completely bizarre really |
15:19 | Camden McAndrews | Fitted Mesh ought to eliminate the need for alphas, except for modesty. It's not quite there yet. |
15:19 | Emily (madeline.blackbart) | it would n't for a mesh body.... |
15:19 | Emily (madeline.blackbart) | the clothing worn over it would have to fit that body and be rigged to match it |
15:19 | Tali Rosca | It would, if the mesh body was fitted with the same parameters. |
15:19 | Emily (madeline.blackbart) | or it would poke through without built in alphas |
15:20 | Tali Rosca | The problem is that there is no standard for that rigging, and LL missed the opportunity badly when introducing the new mesh avatars. |
15:20 | Emily (madeline.blackbart) | very ture |
15:20 | Larkylouz | The LL mesh avis do have issues that regular mesh avatars do not, right? |
15:20 | Emily (madeline.blackbart) | *true even |
15:21 | Emily (madeline.blackbart) | yes if youmean the "classic" avatar |
15:21 | Emily (madeline.blackbart) | no if you mean other mesh avatars |
15:21 | Tali Rosca | Not really. Mesh avatars are mesh avatars. The problem is, if you, say, set your slider to 50%, how thick should your waist be "by standard" in fitted mesh? |
15:21 | LeAnn Artis | Will SL2 have those issues "corrected", as in, will there be standard sizes, standard rigging? Or do we know yet? |
15:21 | Emily (madeline.blackbart) | no one knows yet |
15:22 | Tali Rosca | Without such a standard, fitted mesh do not match each other (including fitted mesh avatars). |
15:22 | Emily (madeline.blackbart) | it's not even in alpha |
15:22 | Martini Discovolante | nooooobody knows |
15:22 | Emily (madeline.blackbart) | that game...it's a mystery |
15:22 | Tali Rosca | I strongly suspect, but that it a wild guess purely by me, that there will be no built-in standard avatar. |
15:23 | Emily (madeline.blackbart) | how would people create outfits for the avatar then withno built in standred? Wouldn't that lead to a fairly broken market? |
15:23 | Carl Metropolitan | I don't think LL even knows yet. |
15:23 | Emily (madeline.blackbart) | worse then SL's |
15:23 | Tali Rosca | It simply doesn't make sense to have (and use processing power) on an avatar which everybody then turns invisible so they can use something else. |
15:23 | Camden McAndrews | They'll need to have some starter folks for new users, though. Those are likely to become a standard. |
15:23 | Tali Rosca | They will probably have standard *examples*. But creating a mesh avatar would *replace* those completely; not be worn on top. |
15:24 | Emily (madeline.blackbart) | they'd have to come up with some kind of standred for fitting clothing to them though |
15:24 | Camden McAndrews | Yes, that's what I'd expect the next generation to be. |
15:24 | Emily (madeline.blackbart) | unless all the clothing was made for each brand |
15:24 | Martini Discovolante | ugh. |
15:24 | Elfbiter Skysmith (elfbiter) | Welcome to the RL clothes size conundrums... |
15:24 | Tali Rosca | This makes it doubly bad that LL dropped the ball on standardizing now. |
15:24 | Emily (madeline.blackbart) | and what of texture only artists who now are making clothing on shirt layers? |
15:25 | Emily (madeline.blackbart) | I geuss they'd need to learn to model? |
15:25 | Carl Metropolitan | I think that creators of clothing need to organize and meet with the Lindens like the education community has done. |
15:25 | Martini Discovolante | or get the templates form the originator. |
15:25 | Tali Rosca | I have been advocating adopting the MakeHuman mesh as a defacto standard. It's a very well laid out mesh. |
15:25 | Camden McAndrews | That kind of worked for The Sims 2. There was a library standard body shapes that everyone used, so clothes worked. But all those li'l people were the same height and had the same waist. |
15:25 | Emily (madeline.blackbart) | yeah they really...really....really need to do that carl |
15:25 | Martini Discovolante | that is what i do with my Dinkie Kitty avatar. |
15:26 | Camden McAndrews | That "library" in The Sim 2 was the work of one fan. Well done, so univerally accepted. |
15:27 | Emily (madeline.blackbart) | the sims 2 uses one kind of human model though |
15:27 | Tali Rosca | http://www.makehuman.org/ , for those who do not know it. |
15:27 | Emily (madeline.blackbart) | something like that would be good |
15:27 | Camden McAndrews | Madeline, yes. "Sims" are very restricted, albeit with some morphs much better than SL avatars. |
15:28 | Ravelli Ormstein | Make Human is around for an entire decade, thats good |
15:28 | Emily (madeline.blackbart) | really a better morph set and model would satisify most players |
15:28 | Emily (madeline.blackbart) | I think most of the issue with the avatar now is based on it's poor modelling and rigging |
15:28 | Wordsmith Jarvinen Thinks ... make proto-simian, make proto-saurian, make -proto-feline.... | |
15:28 | Camden McAndrews | Oh neat! I hadn't heard about Make Human before. Will it export a .dae file? |
15:29 | Emily (madeline.blackbart) | since most people have human or human like avatars |
15:29 | Tali Rosca | Yes; it can export Collada. It even has an "Export to SL", but it was made "flying blind", without actually testing against SL, so it doesn't really work. |
15:30 | Tali Rosca | The programmers of the exporter just got some information about how the avatar skeleton was set up, and tried to export to that. |
15:30 | Gronk Seriman cheers! Makehumanfinally made to the V1's! | |
15:31 | Tali Rosca | They are even at 1.0.1! |
15:32 | Red Quixote | so,.. you could theoretically upload said generated avatar into Blender, and correct any severe bogeys with the rig |
15:32 | Tali Rosca nods. "I've done that." | |
15:32 | Steadman Kondor | seems like we have reached the av limit with this Q&A |
15:32 | Camden McAndrews | I see 19 in the region at the moment. |
15:33 | Steadman Kondor | 1 just dropped after i spoke |
15:33 | Martini Discovolante | it has been over 18-21 since we started. |
15:33 | Red Quixote | and how did it turn out Tali? |
15:33 | Ravelli Ormstein | its pending around the 20 since a while |
15:33 | Satanico Marquis | took me 10 minutes to come in, earlier |
15:33 | Carl Metropolitan | This post by Ebbe on the forum may be relevant to the question of mesh bodies. |
15:33 | Carl Metropolitan | http://community.secondlife.com/t5/General-Discussion-Forum/Linden-Lab-is-building-a-NEW-virtual-world/m-p/2759686#M186052 |
15:33 | Tali Rosca | Fairly well, though there are still issues with making nice bends at the shoulders. But that's more a matter of doing a good skinning than with MakeHuman. |
15:34 | Tali Rosca | I just copied weights over from the default avatar. |
15:34 | Red Quixote | you can tweak such things with a bit of weight painting |
15:34 | Tali Rosca | The MakeHuman topology is very well laid out. It has been refined literally over years. |
15:34 | Camden McAndrews | I read Ebbe's note to be a reponse to "we'll use bones instead of scripts to move objects." |
15:34 | Ravelli Ormstein | so, skeletons even for animated objects |
15:35 | Camden McAndrews | That's how I read it, Ravelli. |
15:35 | Carl Metropolitan | I think I will help out the sim crowding problem and leave early. I'm not feeling that great in RL. See you all later. |
15:35 | Wordsmith Jarvinen | That's in accord with a comment by Nyx Linden during mesh development. |
15:35 | Martini Discovolante | feel better, Carl! |
15:35 | Emily (madeline.blackbart) | feel better carl |
15:35 | Wordsmith Jarvinen | tc Carl. |
15:35 | Tali Rosca | Which jibes well with my thought of not having a set standard avatar. Everything is rigged to an uploaded custom skeleton. |
15:35 | Red Quixote | that is somewhat logical, if it is the only avenue to create a hierarchical linkset |
15:36 | Emily (madeline.blackbart) | I dunno I just worry about how complex it'll be to dress that kind of avatar set...outside of a make human type deal |
15:36 | Wordsmith Jarvinen | There was also a comment a that time about generalized skeletons. |
15:37 | Tali Rosca | Obviously, the community *will have* to standardize on a humanoid shape to market to. |
15:37 | Tali Rosca | But having custom skeleton means that you can make, say, four-legged creatures fully rigged. |
15:37 | Emily (madeline.blackbart) | since most people use human avatars |
15:37 | Emily (madeline.blackbart) | I'd think a really good looking standred model given to start for everyone would be more effectient |
15:37 | Emily (madeline.blackbart) | let people skin that make it extremely customizable like the make human |
15:38 | Emily (madeline.blackbart) | that kinda thing maybe have a few built in simple outfits artists can texture as well |
15:38 | Tali Rosca | That doesn't preclude that the underlying technology is an arbitrary skeleton and mesh. |
15:38 | Emily (madeline.blackbart) | but still allow for custom bones on top of that perhaps |
15:38 | Tali Rosca | There is no point in having a hard-coded special case for one type of objects. |
15:39 | Wordsmith Jarvinen | Nyx Linden (2010-12-06): "Topic 1: Will we have the ability to deform meshes with the body sliders not connected to bones? i.e.: butt, breast, hip, muscle.". "Answer: No! Sorry, morphs are expensive. skeletal animation is where it's at!" |
15:39 | Tali Rosca | Even if the *market* has a defacto standard. |
15:39 | Emily (madeline.blackbart) | but at least setting a standred model everyone could get access to would be good |
15:39 | Wordsmith Jarvinen | Nyx Linden (2010-12-06): Topic 2: "Will we have the ability to create custom skeletons for animation, or add custom bones to the SL skeleton i.e.: fingers, toes & tails?" "Answer: not yet! We'd *like* to look at more complex skeletons, maybe even custom skeletons, but it won't be for the initial release." Nothing has yet happened on custom skeletons. |
15:39 | Emily (madeline.blackbart) | like in a library |
15:39 | Emily (madeline.blackbart) | maybe not defualt added. |
15:39 | Emily (madeline.blackbart) | and provide the .dae on the webpage? |
15:40 | Tali Rosca | That's 2010-12-06. I assume that was about the *current* mesh implementation? |
15:40 | Red Quixote | that would seem likely |
15:40 | Wordsmith Jarvinen | Those were Nyx's comments during initial mesh implementation. |
15:40 | Tali Rosca | In any case, we're just speculating wildly. |
15:41 | Camden McAndrews | I'd guess it was about the earliest implementation of mesh. |
15:41 | Wordsmith Jarvinen | Right. That was original skeleton, not fitted mesh. |
15:41 | Tali Rosca | Let us give this topic a rest, at least for a while, and see if there are any other questions which pertains to a nearer future. |
15:41 | Wordsmith Jarvinen | But the statement about bones not morphs is still revealing. |
15:44 | Tali Rosca | If not, we can continue speculating wildly :-) |
15:44 | Red Quixote | lol |
15:44 | Steadman Kondor | :) |
15:44 | Steadman Kondor | Very quickly then - |
15:45 | Camden McAndrews | One of the great things about Oxbridge is that folks can speculate wildly and keep it positive. :) |
15:45 | Steadman Kondor | I had offered some land and primmage in village to the faculty for consideration, as mentioned last week |
15:45 | Steadman Kondor | for a 2nd temp lecture hall |
15:45 | Steadman Kondor | that can accommodate more than 20 avs |
15:45 | Larkylouz | We filled up in the pbhoto salon last night, and now for the Q&A |
15:45 | Tali Rosca | I am running some statistics to see how often we actually hit the limit. |
15:45 | Steadman Kondor | A response was received - that it wasnt needed as there are other university lots and primmage |
15:46 | Camden McAndrews | I think the Deans session has been hitting 20 fairly consistently. |
15:46 | Steadman Kondor | Yes - so the current status I believe - is measurement to justify the organisational efforts needed for changes |
15:46 | Meora (menchor) | Has anyone looked at getting the educational discount on Oxbridge and going back to a full sim? |
15:47 | Ravelli Ormstein coughs | |
15:47 | Steadman Kondor | mr metropolitan raised that at the VWBPE earlier this year. |
15:47 | Red Quixote | how about moving the high capacity lectures/events to the room with greater capacity? |
15:47 | Martini Discovolante | we are not an official educational facility-- those are for RL organizations |
15:47 | Steadman Kondor | during the talk with Ebbe LInden |
15:47 | Steadman Kondor | For me the benefits of a full sim lecture hall is considerable - bigger classes, bigger exposure for our sponsor |
15:47 | Steadman Kondor | *sponsors |
15:47 | Wordsmith Jarvinen | There was some hit of a minor possibility, I believe. |
15:47 | Ravelli Ormstein | well, i looked at the general costs of changing back to full region: it would cost an upgrade fee of 625 or 675 USD --- just to upgrade... |
15:48 | Martini Discovolante | and 3x the money. |
15:48 | Martini Discovolante | monthly |
15:48 | Meora (menchor) | educational discounted rate is $150 |
15:48 | Tali Rosca | Frankly, Ebbe Linden has "hinted at" pretty much everything, and we have yet to see any organizational or legal changes from LL. |
15:48 | Gronk Seriman | Wow! |
15:48 | Red Quixote | that is a steep increase |
15:49 | Tali Rosca | So I am not holding my breath. |
15:49 | Camden McAndrews | It would be less expensive to just add on a new full region with a nice auditorium. |
15:49 | Martini Discovolante | it was brough tup during our meetign with Ebbe Linden, adn no response has been received |
15:49 | Tali Rosca | We'll just have to work with the known quantities we have. |
15:49 | Ravelli Ormstein | *625 USD is correct |
15:49 | Martini Discovolante | and we do have space in the Village that will suffice for whatever classes run consistently over. |
15:50 | Steadman Kondor | nods |
15:50 | Steadman Kondor | at no extra cost |
15:50 | Martini Discovolante | but consistency is the byword |
15:50 | Martini Discovolante | so class X will always be there. |
15:50 | Larkylouz | Forgive me for asking a question without technical knowledge backup, but would it work to make a temporary (as in only rezzed when needed) classroom abouve the sandbox? |
15:50 | Steadman Kondor | yes i agree, which is why careful consideration is needed before rejigging the current set up |
15:51 | Steadman Kondor | the sandbox is under-utilised, i've been told... |
15:51 | Meora (menchor) | and you could use a holodeck t orez it |
15:51 | Steadman Kondor | just rezzing a one-off classroom is not that much effort.. |
15:52 | Tali Rosca | It has been fairly quiet up there lately. |
15:52 | Steadman Kondor | it's more the communication to the participants |
15:52 | Steadman Kondor | and the need for consistency of venue |
15:52 | Martini Discovolante | it is there, and it comes out of the primmage belonging to the Commonwealth of Caledon. |
15:53 | Red Quixote | I would like to raise a concern that occurred to me, that is,.. potential need for 'defense' in this hypothetical classroom |
15:53 | Steadman Kondor | if a class is redirected to a different temp venue, i suppose a big sign could be put on the normal lecture venue - with a landmark |
15:53 | Tali Rosca | We will, once again, have to underscore that Oxbridge University is merely a renter in Caledon, though we *do* get some favors from the Guv'nor. |
15:53 | Larkylouz | It seems easy enough to put a sign up in the LH when we move. |
15:53 | Red Quixote | off campus, we have no special abilities in teh village |
15:54 | Elfbiter Skysmith (elfbiter) | I agree; no powers to eject griefers outside Oxbridge |
15:54 | Larkylouz | It seems a benefit to all if we can allow Oxbridge to grow and serve more people. |
15:54 | Ravelli Ormstein | we would have to set the parcel to the correct group |
15:55 | Red Quixote | as long as we could keep the peace, so to speak in our classes |
15:55 | Elfbiter Skysmith (elfbiter) | We have had trouble enough due to the fact that the library is outside faculty control. And some griefer seem to know that. |
15:55 | Larkylouz | Perhaps we could hold the meetings on Des' RL airships. ;^) |
15:55 | Tali Rosca | Pragmatically, unless those people served translate into income for Des, he cannot afford to give us land for free. |
15:56 | Camden McAndrews | If a parcel in another region is set to the Caledon Oxbridge University group, you will have all the privileges there that you do here. |
15:56 | Steadman Kondor | In any case, i'm glad the faculty is actively considering this - and if there are instructors here who see their classes hitting the av limit often, please keep track and continue to keep this matter active |
15:56 | Meora (menchor) | we did yesterday at Photo Salon |
15:56 | Martini Discovolante | when and if a space in the vVillage is deemed necessary, it will be properly set up for privileges. |
15:56 | Tali Rosca | Steadman privately owns (and pays for) a parcel in the Village, which is why we can use that freely. |
15:57 | Larkylouz | Ah. I see the difference. |
15:57 | Tali Rosca | Consider that a pretty significant donation to Caledon Oxbridge University. |
15:58 | Steadman Kondor | there are other deans who selfless give a lot more of time and effort and resources supporting the many parts that form the uni ! |
15:58 | Larkylouz | I'll say! and of course, he does NOTHING else to benefit Oxbridge, ever. Not our Steadman. |
15:58 | Wordsmith Jarvinen | BTW, if a professor should have need to bump a person who is "away", that is appropriate. |
15:58 | Steadman Kondor | just a small token |
15:58 | Ravelli Ormstein | in 2009 we had a class room in the village too, it was an amphitheater |
15:58 | Martini Discovolante | we have the land as part of oxbridge already,a dn that is what should be used. |
15:58 | Martini Discovolante | that land belonged ot oxbridge, or NCI then, Ravelli. |
15:58 | Ravelli Ormstein | yes |
15:59 | Tali Rosca | We're about out of time. |
15:59 | Tali Rosca | There's one other topic I'd like to ask: |
15:59 | Tali Rosca | (Out of general curiosity about the Caledon community). |
15:59 | Tali Rosca | Does Caledon have a presence at RFL? |
16:00 | Red Quixote | huge |
16:00 | Wordsmith Jarvinen | Yes. |
16:00 | Martini Discovolante | they do have , i believe, |
16:00 | Steadman Kondor | yes, miss beth ghostraven is leading.. |
16:00 | Martini Discovolante | i am not sure who is doing it this year. |
16:00 | Red Quixote | the CP are also involved |
16:00 | Jules Doghouse | rfl? |
16:00 | Tali Rosca | Relay for Life. |
16:00 | Jules Doghouse | ah |
16:00 | Martini Discovolante | Relay for LIfe, a fundraising effort of an RL org. |
16:01 | Tali Rosca | The cancer research fundraising. |
16:01 | Tali Rosca | It's traditionally one of the big SL event.s |
16:01 | Jules Doghouse | wvg |
16:01 | Wordsmith Jarvinen | It is a huge Caledon effort every year. One that people get knighted for leading. |
16:01 | Jules Doghouse | makes sense |
16:02 | Wordsmith Jarvinen | I do have a note from Geoffrey Xenobuilder about the campsite. |
16:02 | Tali Rosca | I just thought I'd bring it up as a reminded now that we had people gathered here; it seemed appropriate to mention, as a Caledonian event. |
16:02 | Tali Rosca | But with that, I'll say we're adjourned for today. |
16:03 | Ravelli Ormstein | yup |
16:03 | Gronk Seriman | Thank you, Deans! |
16:03 | Martini Discovolante | i would liek to mention that Oxbridge itself does not directly participate in RFL. |
16:03 | Jules Doghouse seconds that emoticon :) | |
16:03 | Larkylouz | Thank you Deans, community |