15:01 |
Tali Rosca |
Well, given my overly dramatic announcements, I guess we'd better declare the QA officially open now. |
15:01 |
Wordsmith Jarvinen |
(it's also the off button) |
15:01 |
Tali Rosca |
Though I'll stall for a little while and see if we have stragglers. |
15:01 |
Martini Discovolante |
cue the lightning |
15:02 |
Tali Rosca |
So far, the deans are badly outnumbering the audience. |
15:02 |
j0hn1cus |
Sorry about that! |
15:02 |
j0hn1cus |
I'm just here to learn what I can. |
15:03 |
Tali Rosca |
You're definitely welcome. |
15:03 |
Larkylouz |
A belated thank you. |
15:03 |
Tali Rosca |
It doesn't look like we have a crowd rushing through the sim towards us, so let's start. |
15:04 |
Tali Rosca |
The formal introduction goes like this: |
15:04 |
Tali Rosca |
Welcome to the weekly Q&A, where the deans of Oxbridge will do their best to answer question about Oxbridge, Caledon and Second Life in general. |
15:04 |
Tali Rosca |
Each have their specialty and area of responsibility, which you can see here: http://www.caledonoxbridge.org/qna_index.php |
15:04 |
Tali Rosca |
So let us set to it, and hear if anybody has any questions? |
15:05 |
|
Phrynne raises a hand |
15:05 |
Tali Rosca |
Yes? |
15:05 |
Wordsmith Jarvinen |
Miss Phrynne? |
15:05 |
Phrynne |
I was wondering about the current status of the scripting class? |
15:05 |
Wordsmith Jarvinen |
Slower than I would have liked, but coming. |
15:06 |
Tali Rosca |
Any estimate on when? |
15:06 |
Wordsmith Jarvinen |
Working through drafts and examples (which I haven't had much chance for the last few weeks). |
15:06 |
Wordsmith Jarvinen |
Likely a couple of weeks. |
15:07 |
Phrynne |
I will be looking forward to it. Thank you. |
15:07 |
j0hn1cus |
How are the classes structured? I thought about going to some of the basic classes but I'm hesitant to jump in half way. |
15:07 |
Tali Rosca |
Wordsmith, I guess that is you again. |
15:07 |
j0hn1cus |
i don't want to hold others back going over old material. |
15:07 |
Ravelli Ormstein |
Hello Miss Seriman |
15:08 |
Wordsmith Jarvinen |
Basically as about one hour presentations. |
15:08 |
j0hn1cus |
ah |
15:08 |
Martini Discovolante |
mine are all basics... with some stuff interesting to the more experienced too, i hope . |
15:08 |
Wordsmith Jarvinen |
Some of the basic building ones can be hands on. |
15:08 |
Tali Rosca |
The classes do not generally build upon the previous; they are stand-alone presentations, not a running course. |
15:08 |
|
Gronk Seriman smiles and waves to everybody. |
15:08 |
j0hn1cus |
Oh I see okay. |
15:08 |
Marion Questi |
Each class is generally stand-alone. |
15:09 |
j0hn1cus |
Does the material change weekly? |
15:09 |
Tali Rosca |
Some do vary the topic from presentation to presentation, but generally simply something *different*, rather than a direct continuation. |
15:09 |
Ravelli Ormstein |
Greetings Professor Quixote :-) |
15:09 |
Wordsmith Jarvinen |
And no rules about joining or leaving even during the class. |
15:09 |
j0hn1cus |
Sounds great! |
15:10 |
j0hn1cus |
I will have to check my schedule to see if I can work in some time to log in for class then. :) |
15:10 |
Wordsmith Jarvinen |
Not in general. A couple professors have done rotating material, where they will announce what's on for that particular week. |
15:10 |
Tali Rosca |
Some of the classes run through fixed material each week, but they are, after all, "live", so they are often guided by specific questions. |
15:10 |
j0hn1cus |
/nods |
15:11 |
Wordsmith Jarvinen |
A good point. Even though based on the same material, what goes in between varies. |
15:11 |
Tali Rosca |
So generally speaking, it's the same presentation, but depending on the class and topic, each individual installment varies more or less. Some classes lend themselves better to improvisation than others. |
15:11 |
j0hn1cus |
I understand. It sounds like I can safely jump in then. |
15:11 |
Red Quixote |
greetings Rav |
15:11 |
Tali Rosca |
The "Office Hours" would be an example of one extreme, entirely driven by the questions. |
15:12 |
Wordsmith Jarvinen |
Some like Photo Salon or Scripting Office Hour are content as it comes. |
15:12 |
j0hn1cus |
Ahh |
15:13 |
Tali Rosca |
I think that covered it? |
15:13 |
j0hn1cus |
yep! |
15:13 |
Tali Rosca |
Any other questions? |
15:14 |
j0hn1cus |
Don't let the robot hog all the time :P |
15:14 |
Wordsmith Jarvinen |
Another question? |
15:15 |
Red Quixote |
is it ok to yell 'Movie' in a crowded firehouse? |
15:15 |
Martini Discovolante |
only if you bring enough popcorn for everyone. |
15:16 |
Wordsmith Jarvinen |
If you've brought popcorn. |
15:16 |
Martini Discovolante |
next? |
15:16 |
Red Quixote |
correct 10 points |
15:16 |
Tali Rosca |
I'll throw in a filler, then, and ask if anybody has experience with the Project Interesting viewer? |
15:17 |
j0hn1cus |
I'm not familiar with that. |
15:17 |
Martini Discovolante |
nome. |
15:17 |
Red Quixote |
negative |
15:17 |
Tali Rosca |
It's in "Release candidate" status currently. It's the long-worked-on interest list and caching update. |
15:17 |
Marion Questi |
You are welcome to take a seat Mr Mannonen. This is an open Question and Answer period. |
15:18 |
Tali Rosca |
I ran it myself, and it looked good, but it is always hard to get an objective feel for performance. |
15:18 |
Wordsmith Jarvinen |
Right click on an empty bench and select "sit", Mr Mannonen. |
15:19 |
Gronk Seriman |
What are its strong features? |
15:19 |
Tali Rosca |
Two in particular. |
15:20 |
Tali Rosca |
1) It communicates better with the server about what is close to you and what obstructs your view. So it rezzes things in the foreground first. |
15:20 |
Red Quixote |
that is good |
15:20 |
Martini Discovolante |
smart! |
15:20 |
Wordsmith Jarvinen |
https://modemworld.wordpress.com/2013/11/14/project-interesting-arrives-as-a-release-candidate-viewer/ |
15:20 |
Tali Rosca |
2) It caches sims you've been in *much* better than the current viewer. |
15:21 |
Martini Discovolante |
is this an iteration of the LL viewer? |
15:21 |
Tali Rosca |
Yes. The interest list project is primarily a server-side project, and has been in the works for a long while. |
15:21 |
Tali Rosca |
There kept being edge cases where things wouldn't rez correctly when you turned around, and things like that. |
15:22 |
Tali Rosca |
But it has finally reached RC status. |
15:22 |
j0hn1cus |
that's cool |
15:22 |
j0hn1cus |
I'm using Firestorm right now |
15:23 |
j0hn1cus |
it seems to load the sims faster than the standard client |
15:23 |
Tali Rosca |
As I said, my impression is that it works well, but that's only based on a few minutes' test run. |
15:23 |
Martini Discovolante |
it sounds interesting! i wonder if it will work for me. adn my mouse. |
15:23 |
Gronk Seriman |
I like that. I can't tell you how often I stand there looking at...something...dunno what it is because it WON'T REZ! Meanwhile the envirnment is busily rezzing around it. |
15:24 |
Tali Rosca |
That is exactly the situation the interest list update should help. |
15:24 |
Tali Rosca |
Speaking of FIrestorm, they will start blocking the old versions very soon. |
15:25 |
Tali Rosca |
They still have a significant amount of users running non-mesh and non-SSA versions of Firestorm. They will be blocked now. |
15:25 |
Ravelli Ormstein |
that are good news! |
15:24 |
Wordsmith Jarvinen |
It's not like there hasn't been time to update. |
15:24 |
Ravelli Ormstein |
and they announced it long time ago |
15:25 |
Ravelli Ormstein |
*that they will do that step one day |
15:25 |
Tali Rosca |
Firestorm is still behind on materials, though. |
15:25 |
Ravelli Ormstein |
yes, and still in beta, might take some more weeks i guess |
15:26 |
Gronk Seriman |
Their new beta handles Materials pretty well. |
15:26 |
Tali Rosca |
That's good to hear. I suspect materials has been held somewhat back by that. |
15:26 |
Eva Omega (sissypiggyfag) |
I like the beta so far |
15:26 |
Red Quixote |
I have a 'real' question ( as opposed to a humourous one) ,.. any news on revisions to the current TOS regarding ownership of resident's creations? |
15:26 |
Tali Rosca |
Merchants have not wanted to use them if a significant amount of the customers can't see it. |
15:27 |
Tali Rosca |
UCCSL sent their next letter to LL, highlighting the pain points in the wording, but other than that, no news. |
15:27 |
Red Quixote |
hmm sad.. thank you Tali |
15:28 |
Tali Rosca |
To be honest, I did not expect that anyway. |
15:28 |
Tali Rosca |
LL answered that they would look at the wording. I do not expect to hear anything until the revised ToS appears one day. |
15:28 |
Red Quixote |
it is my understanding that many of us creative types have since packed up and left as a consequence |
15:28 |
Wordsmith Jarvinen |
For the record, UCCSL is? |
15:28 |
Tali Rosca |
The big problem is when we, residents, do not know if LL has decided *not* to revise it. |
15:29 |
Tali Rosca |
We can only set our own deadline for when we do not want to wait anymore. |
15:29 |
Phrynne |
United Content Creators of Second Life |
15:29 |
|
Red Quixote nods |
15:29 |
Tali Rosca |
UCCSL is United Content Creators of SL; a group which gathered to provide actual, unified feedback to LL. |
15:30 |
Wordsmith Jarvinen |
Which is better than disparate voices.... more likely to be heard. |
15:30 |
Tali Rosca |
How much the speak for the unified creators is of course always a matter for discussion. |
15:30 |
Tali Rosca |
But so far, their prime objective is to rein in the rights grab LL did with the ToS. |
15:30 |
Phrynne |
I believe there were more than 300 people voting on the document that was sent to LL |
15:31 |
Tali Rosca |
I don't think it actually reached the full 300, but there was a pretty massive drive. |
15:32 |
Tali Rosca |
The organizers of the group had a slight turn of desperation and frustration as very few people actually *voted* on the proposed letter. |
15:32 |
Tali Rosca |
Compared to the number of people who took the time to vocally complain about the ToS and LL in general. |
15:32 |
j0hn1cus |
Hmm |
15:33 |
j0hn1cus |
Do you think the new ToS is to keep creatives from moving their work from SL to other platforms? |
15:33 |
Red Quixote |
quite the opposite |
15:33 |
Tali Rosca |
Much has been said and theorized about it, so some of this will be a repeat: |
15:34 |
Tali Rosca |
The primary reason is quite likely to let LL cross-use content between SL, Desura and any future SL-like world they create. |
15:34 |
j0hn1cus |
I see. |
15:34 |
Tali Rosca |
And indeed, quite likely to let creators easily monetize their creations in several platforms. |
15:35 |
Tali Rosca |
And that is a good idea, really. |
15:35 |
j0hn1cus |
Hmm. |
15:35 |
Tali Rosca |
The problem is the wording of the ToS which grants rights *way* beyond what is needed for that. |
15:35 |
Ravelli Ormstein |
the point is, that TOS has to be clear about that point, and do not write in general. |
15:35 |
Phrynne |
I have just checked the notice after the vote in the UCCSL group. The final count was more than 300 votes to send the letter to LL> |
15:35 |
Tali Rosca |
Ah, nice. |
15:36 |
Tali Rosca |
LL said, "Trust us, we'll never misuse that". |
15:36 |
Red Quixote |
^^ |
15:36 |
Tali Rosca |
The logical counter is then, "Then why dud you write it?" |
15:36 |
j0hn1cus |
Contracts are intended to eliminate the need for trust IMHO. |
15:36 |
Marion Questi |
Hmm...That's what NSA says...:) |
15:36 |
Gronk Seriman |
"If you like your creation, you can keep your creation. Period." |
15:36 |
Larkylouz |
oooh, I *like* that Freudian slip! |
15:36 |
Tali Rosca |
And even apart from that, it creates some legal hurdles where licenses are not compatible. |
15:36 |
Red Quixote |
good point Marion |
15:36 |
j0hn1cus |
haha |
15:36 |
j0hn1cus |
THANKS OBOMA |
15:37 |
Ravelli Ormstein |
well, if i do trust them today, i still don't know what would happen if they change their CEO again, or get bought by another company... or what else.. a TOS must take care of future as well |
15:38 |
j0hn1cus |
I can agree with that. |
15:38 |
Tali Rosca |
So that was the quick recap of the ToS issue, for those just tuning in :-) |
15:39 |
|
Larkylouz raises hand to change subject. |
15:39 |
Tali Rosca |
I'll add that a group like UCCSL tries to keep the steam on, to avoid that it just fades away and LL goes ahead once people have quieted down. |
15:39 |
Tali Rosca |
Yes, Larky? |
15:40 |
Larkylouz |
I had a strange experience yesterday. I'm wondering if it has happened to anyone else. I logged in to the village, and someone on my friends list said I showed up in Calas. I didn't go there. I've never heard fo this glitch before? Just curious |
15:40 |
Ravelli Ormstein |
hm, that is a new glitch to me as well |
15:40 |
Tali Rosca |
Showed up, as in your avatar rezzed there? |
15:41 |
Larkylouz |
She knew what I looked like. Asked me if I was new because I looked like a newb! But then she came here and didn't comment, so I assume she just didn't like my oldfashioned clothing. |
15:41 |
Larkylouz |
ie. not Mesh |
15:42 |
Wordsmith Jarvinen |
I've heard of being redirected, and also of having a ghost remain where one has been, but not of appearing somewhere else on login. |
15:42 |
Tali Rosca |
Distinctly non-newbie-ish hair, though. |
15:42 |
|
Larkylouz smiles. Thank you, Dean Rosca. |
15:42 |
|
Vir Luxor raises his hand |
15:42 |
Wordsmith Jarvinen |
Mr. Luxor? |
15:42 |
Ravelli Ormstein |
your avatar don't look like a newb or oldfashined |
15:43 |
Tali Rosca |
Ghosts remaining yes. I can imagine such a ghost being re-triggered when the presence system registers inworld, but I've never heard about it before. |
15:43 |
Larkylouz |
You know how sometimes when you log in, you see a screen from a few days or weeks ago? That didn't happen, either. |
15:43 |
Martini Discovolante |
i have heard of folks visiting their own ghosts. |
15:43 |
Larkylouz |
LOL, Dean Ormstein. I told her I liked how I looked just fine, thank you. |
15:43 |
Vir Luxor |
That glitch used to happen a lot when I was on the teen grid. Especially when teleporting to different places quickly. |
15:43 |
Ravelli Ormstein |
perhaps her avatar appeared at the region border/corner? |
15:43 |
Tali Rosca |
Visiting your ghost is generally the sure-fire way to exorcise it. |
15:43 |
Martini Discovolante |
they are in two places at once, |
15:44 |
Martini Discovolante |
and usually in older clothes. |
15:44 |
Vir Luxor |
That's strange, I've never seen that before. |
15:44 |
Wordsmith Jarvinen |
Yes, have had cases where I had a dot in two sims and the duplicate went away when I entered the sim it was in. |
15:45 |
Tali Rosca |
Interesting, Vir. I've never heard about it here before, though the stay-behind ghost was common a while back. |
15:45 |
Larkylouz |
I don't remember when I was last in Calas, but I don't think it was recently. |
15:45 |
Vir Luxor |
I've never seen my own ghost before, that's kind of creepy. |
15:45 |
|
Vir Luxor laughs |
15:46 |
Tali Rosca |
You generally don't. When you teleport in, it disappears. |
15:46 |
Larkylouz |
It was a strange conversation, that's for sure. |
15:46 |
Ravelli Ormstein |
as long the ghost isn't older in SL days than you... |
15:47 |
Tali Rosca |
Learning about SL quirks and how to handle them is one good use of this open forum; hearing what people have encountered. |
15:48 |
|
Phrynne raises a hand |
15:48 |
Ravelli Ormstein |
yes, Phrynne? |
15:48 |
Larkylouz |
I'm looking at the map in the PEOPLE NEARBY screen. I see a black oval moving along the western border. Is that a CAT? |
15:48 |
Phrynne |
I am not sure how it happened, but I haven't been able to see reflections on water for two days. Sometimes I can't even see the water. |
15:48 |
Phrynne |
It makes sailing a bit tricky. |
15:49 |
Wordsmith Jarvinen |
That's a submarine. |
15:49 |
Larkylouz |
TY, Dean Jarvinen |
15:49 |
|
Larkylouz nods and gives the floor to Phrynne |
15:49 |
Wordsmith Jarvinen |
It's a system similar to the CATs |
15:49 |
Phrynne |
when I look at Preferences, I can't get reflections to highlight at all, even in high resolution |
15:49 |
Phrynne |
it does not respond to clicking. |
15:49 |
Ravelli Ormstein |
Phrynne, perhaps you have changed the graphic settings? |
15:49 |
Wordsmith Jarvinen |
There are docks in SSC and Village. |
15:49 |
Phrynne |
I don't recall changing that. |
15:49 |
Larkylouz |
TY, Dean Wordsmith. I am familiar with the subs. |
15:49 |
Tali Rosca |
There has been a lot of problems with the graphics definition file lately, it seems. |
15:50 |
Ravelli Ormstein |
what viewer are you on? |
15:50 |
Phrynne |
I generally change draw distance and quality, not much else. |
15:50 |
Phrynne |
SL viewer |
15:50 |
Vir Luxor |
Driver update? DirectX update? |
15:50 |
Tali Rosca |
Let me find a link; just a moment. |
15:50 |
Larkylouz |
Is it possible you played with your windlights, Phrynne? |
15:50 |
Phrynne |
Not in the last two days. |
15:50 |
Tali Rosca |
Can you see this thread: https://plus.google.com/u/0/116870605346728260716/posts/SYcjRXbEPeZ |
15:50 |
Phrynne |
I haven't done any photography, and I always set it back to normal. |
15:50 |
Ravelli Ormstein |
SL viewer should work... hm. have you tried to change the graphics settings on and off? or resetting them |
15:51 |
Phrynne |
yes. |
15:51 |
Phrynne |
that's how it looks, Dean Rosca. |
15:51 |
Phrynne |
when I stand on Caledon Sound, I see all the fish and none of the water. |
15:51 |
Tali Rosca |
Or a blog-version of the same problem here, with more description about the graphics table file: http://baysweetwater.com/interesting-viewer-macs/ |
15:51 |
Wordsmith Jarvinen |
And you haven't deselected water in the advanced menu? |
15:52 |
Wordsmith Jarvinen |
Under rendering types? |
15:52 |
Phrynne |
no, I didn't deselect it |
15:53 |
Phrynne |
Water Reflections as a whole is simply unresponsive. |
15:53 |
Phrynne |
I'm on a MacBook, so that may be it. |
15:53 |
Marion Questi |
You might check your presets for the Water environment editor. If you have Glassy selected the water pretty much disappears. |
15:53 |
Phrynne |
because it's Mac |
15:53 |
Ravelli Ormstein |
which viewer version do you run? |
15:53 |
Phrynne |
whatever the latest one is. |
15:54 |
Ravelli Ormstein |
perhaps it is this Release Candidate? |
15:54 |
Tali Rosca |
It definitely sounds like you should take a look at that file, and hack your card into it so SL accepts it and allows you to run high-detail graphics. |
15:54 |
Marion Questi |
World > Environment Editor > Water Presets > Edit Presets. |
15:54 |
Phrynne |
I am looking at the water environment editor, and I'm pretty sure I've never lookeda t it before. |
15:55 |
Phrynne |
hack my card into it??? sorry, I'm an end-user, not a proggrammer |
15:55 |
Tali Rosca |
Check the comment on the last link. Fred Beckhusen describes it in detail. |
15:55 |
Phrynne |
okay. I will do that. thank you |
15:56 |
Tali Rosca |
We're closing in on the hour, so any last question? |
15:56 |
|
Vir Luxor raises hand |
15:56 |
Ravelli Ormstein |
yes? |
15:56 |
Tali Rosca |
Yes, Vir? |
15:57 |
Vir Luxor |
I am running just the regular SL viewer and I can't really go anywhere over low graphic settings. |
15:58 |
Vir Luxor |
The thing is I'm on a decent system, i7 core, 8 GB RAM. The video card isn't that great since it is an integrated but it runs other games pretty smooth. |
15:58 |
Ravelli Ormstein |
how big is your graphic ram? |
15:58 |
Wordsmith Jarvinen |
There have been problems with the integrated card. |
15:58 |
Vir Luxor |
let me check |
15:58 |
Tali Rosca |
Can't, as in your framerate becomes intolerably low, or can't as in SL doesn't let you change graphics settings? |
15:59 |
Wordsmith Jarvinen |
http://community.secondlife.com/t5/English-Knowledge-Base/Troubleshooting-Intel-HD-4000-graphics-issues/ta-p/2213993 |
15:59 |
Tali Rosca |
The Intel 4000 strikes back? |
15:59 |
Ravelli Ormstein |
ah, interesting |
16:00 |
Wordsmith Jarvinen |
There are multiple hits searching up the Intel 4000 and SL. |
16:00 |
Vir Luxor |
The Frame rate gets stupid slow in places. |
16:00 |
Tali Rosca |
Well, let us pounce Vir about this specific problem after the QA, and call the official QA over for tonight. |
16:00 |
Ravelli Ormstein |
okay |
16:01 |
Tali Rosca |
Thanks for joining us tonight; we'll be back next week. |
16:01 |
Vir Luxor |
Thank you professors. |
16:01 |
Larkylouz |
Thank you, Deans and community. |
16:01 |
Eva Omega (sissypiggyfag) |
Thank you all very very much :) |
16:01 |
Gronk Seriman |
Thank you, Deans! |
16:01 |
Marion Questi |
Good night everyone and thanks for coming! |
16:01 |
Friends of Caledon Oxbridge Donation Medallion |
Larkylouz Resident gave a generous donation to Friends of Caledon Oxbridge to help support classes, tutorials, & tier at Caledon's Oxbridge |
16:01 |
Wordsmith Jarvinen |
Thank you all. |