Caledon Oxbridge Q&A for 2013-06-30

14:59 Wordsmith Jarvinen Time to start, a bit disorganized on my part or not
15:00 Ravelli Ormstein ok, Hello everyone
15:00 Tali Rosca Sim stats report 21 for me.
15:00 Wordsmith Jarvinen The is an open mic session held weekly by the Deans of Oxbridge to answer questions about Oxbridge and SL (as best we can).
15:01 Wordsmith Jarvinen Our roles are outlined at http://www.caledonoxbridge.org/qna_index.php
15:03 Wordsmith Jarvinen Who'd like to ask a question?
15:04 KammySparkleberry Well if no one else has one I am having a problem with the Second Life veiwer
15:04 Ravelli Ormstein yes? which one?
15:05 KammySparkleberry THe most current viewer. I can't figure out how to change permissions on my friends
15:05 Tali Rosca I ran into that recently.
15:05 Tali Rosca It is *supposed* to be in the person's profile; there is a gear icon.
15:05 Tali Rosca In the bottom of that dropdown is a "Permissions" option, which opens a popup window.
15:06 Tali Rosca But for some reason, I've seen that options now showing up sometimes.
15:06 KammySparkleberry yes I have no permission option
15:06 Tali Rosca I am not sure under which circumstances, and what the workaround is. But that's where it *should* be.
15:07 KammySparkleberry ok so just keep trying and hope it resolves itself
15:07 Tali Rosca You can also reach it from the "Friends" list in your own profile.
15:07 Tali Rosca Each name has a gear, which *should* include the "Permissions" option.
15:07 KammySparkleberry that does not work the friends list in my profile lists no friends even though I have some
15:07 Sauce Sorrowman does it?
15:08 Sauce Sorrowman I don't see any gears on the names
15:08 Tali Rosca Your *Profile*, and the tab with the two heads; not the friends list in the "People" UI floater.
15:08 KammySparkleberry yes I know
15:08 Wordsmith Jarvinen Not on the friends list anymore, but you can open the profile and the gear is there. Open from the friends list.
15:09 KammySparkleberry when I click the 2 heads icon there are no friends in the list
15:09 Larkylouz I was able to get to Permissions from a friend's profile window, via the Gear. Using most recent LL viewer.
15:09 Sauce Sorrowman oh, well that makes sense - of course there should be two separate friends lists with different functionality
15:10 Tali Rosca I have them both in the gears in the profile friends list, and in the gear at each person's profile. But as I said, I have reliable reports that they do not always show up there.
15:10 Ruth (moabite) Irony detector reports ambiguity
15:10 KammySparkleberry I can drop a screen photo on you that shows the empty list. Maybe I am in the wrong place
15:11 Tali Rosca Likely not. It's not like there *should* be some empty list of persons in the interface, no matter what.
15:12 Tali Rosca But the profile view is known to be... temperamental, as it uses an embedded web interface, rather than "native" functionality.
15:12 Ravelli Ormstein in my current beta viewer it seems to be different. there i have several symbols when i hover the avatars names in my friends lists
15:12 Sauce Sorrowman the embedded web interface quite often lacks the embedding and web functionality.
15:13 KammySparkleberry yes that is what my viewer does
15:13 Tali Rosca You have the *symbols*, but you cannot adjust the settings from the "People" friends list.
15:13 Wordsmith Jarvinen I open up profile and click on the double head, all the "friends" are there and the gear icon.
15:13 Tali Rosca (If you can, it'll be a welcome addition)
15:13 Ravelli Ormstein yes, Tali, you are right
15:13 Sauce Sorrowman (and a return to what the functionality was previously)
15:14 KammySparkleberry nope no one showing up for me even that way
15:15 Tali Rosca How does it look here: https://my.secondlife.com/settings/friends
15:15 KammySparkleberry no one there either
15:16 Tali Rosca Curious. That seems to be a worse glitch than average.
15:16 Wordsmith Jarvinen Does it change on a relog?
15:16 KammySparkleberry no
15:16 Elfbiter Skysmith (elfbiter) Database problem?
15:17 KammySparkleberry I also cleared cache and history and relogged
15:17 Ravelli Ormstein Hi Carl!
15:17 Wordsmith Jarvinen Database or DB loading problem.
15:17 Carl Metropolitan Hello
15:17 Tali Rosca I think we'll have to say that this is a glitch which is outside our reach.
15:18 KammySparkleberry ok ty for trying
15:18 Tali Rosca The two friends lists should obviously be in sync.
15:18 Tali Rosca It *may* be some caching issue on LL's servers, and sort itself out.
15:18 Tali Rosca But if not, it's worth raising as an actual bug.
15:18 KammySparkleberry ok ty
15:19 Tali Rosca Your screenshot there is pretty good documentation that it's not just some confusion; the two lists show as clearly different, side by side.
15:19 Wordsmith Jarvinen Hmmm. If someone check online not visible to you, they won't appear on the website.
15:19 KammySparkleberry yes I just wasnt sure I was looking at the right 2 lists hehehehe
15:19 KammySparkleberry I am 3 days old
15:19 Wordsmith Jarvinen http://community.secondlife.com/t5/Second-Life-Viewer-Basic-Mode/Friends-lists-not-updated-in-Profile-SL-website-Anyone-please/td-p/2035161
15:17 Tali Rosca They shouldn't show up in the People floater friends list then, either.
15:19 Carl Metropolitan Does anyone else have a question?
15:20 Larkylouz I've been having an issue with the LL viewer that I've not been able to find in the forums. If I try to up my graphics settings past the very lowest, it crashes every.single.time..
15:20 Ruth (moabite) I do
15:21 Larkylouz I've downloaded FS to try, but am quite open to other suggestions. I find the forums and other help available to give me results that are way out of datre.
15:21 Larkylouz *date
15:21 Wordsmith Jarvinen Hopefully that's going into crash reports.
15:21 Carl Metropolitan Larkylouz--do you have other programs that are doing crashing like that? It could be problem with your memory.
15:21 Tali Rosca Have you tried opening the "Advanced" graphics settings and switching things on one at a time?
15:21 Tali Rosca That way, you can zero in on just which option causes it.
15:22 Tali Rosca (The slider is merely a shortcut to a batch of settings in Advanced).
15:22 Carl Metropolitan One other thing you can try is going to the Beta viewer. Often that will have a completely different set of problems. Or try Firestorm.
15:22 Carl Metropolitan Ruth--what was your question?
15:22 Ruth (moabite) Would it be possible to reduce crowding by moving the Dean's meeting or the classes to the chat circle in the Village?
15:22 Sauce Sorrowman it used to be the case that the slider controlled which settings you have access to
15:23 Sauce Sorrowman e.g. you could only turn on shadows if you had the slider put up to Ultra
15:23 Wordsmith Jarvinen Selecting advanced, you have more explicit control, item by item.
15:23 Carl Metropolitan We normally have enough space for classes and for people to use the tutorial.
15:23 Ruth (moabite) Not today, for example
15:24 Carl Metropolitan Have you seen it being a problem lately? The only times we should be asking people to leave is when they are just standing around talking.
15:24 Carl Metropolitan That's what the chat circle in the village is for. Overflow.
15:24 Ruth (moabite) When it is full, people who want to enter, can't. You have no stats on that.
15:24 Ravelli Ormstein some months back i had problems with my viewer, when i had a web browser running too. they got in conflict, because modern web browsers render webpages on the gpu.
15:25 Carl Metropolitan That's a good point.
15:26 Carl Metropolitan Tali, do you know if we collect stats on how often the sim is full?
15:26 Ravelli Ormstein i switched off the Hardware-side rendering in the browser to fix it, but with the next version it was generally fixed as well.
15:26 Tali Rosca Oxbridge has, indeed, been redlined today. It is pretty rare, though. We tend to hit 18-ish, and those hanging around chatting leave. It's rare we peg at 20. (Though I do not have actual stats on it; it's just from what I've seen practically when I am here).
15:26 Wordsmith Jarvinen We do.
15:26 Carl Metropolitan Do you know if Marion keeps those? If we are hitting the max too often, then we might need to change something.
15:26 Wordsmith Jarvinen I know that Marion has commented before on time at or above the limit.
15:26 Ruth (moabite) Well, it was just a suggestion. Something to keep in mind.
15:27 Tali Rosca Do we have actual peak statistics, and not just "unique visitors"?
15:27 Wordsmith Jarvinen I think so.
15:27 Ravelli Ormstein Marion explained it in one of his emails last week
15:27 Tali Rosca If not, I'll include it in the Engines. It's easy enough to do.
15:27 Wordsmith Jarvinen He at least looks at time at or above the limit.
15:27 Carl Metropolitan I thought he did.
15:28 Tali Rosca Though of course, we can only see if we're at 20.
15:28 Wordsmith Jarvinen Q&A has traditionally been one of the higher times.
15:28 Carl Metropolitan Okay. Let's take it to an email with Marion. See if the time at 20 is increasing.
15:28 Tali Rosca Not if somebody actually bounces against the edge.
15:28 Carl Metropolitan If we hit 20, we can assume people are bouncing, I think.
15:28 Wordsmith Jarvinen Right, but they won't bounce at 19.
15:28 Larkylouz Dean M - I have a comparatively low level computer, but it was fine until a week or so ago. and yes. I am familiar with all the graphics settings. I run everything at the very lowest possible unless I'm trying to take pictures.
15:29 Tali Rosca 20 is definitely a danger sign. So, noted. We'll look at the stats.
15:29 Larkylouz TY Deans
15:29 Ruth (moabite) Might be interesting to see the sum of Oxbridge + Chat circle occupancy.
15:29 Carl Metropolitan I wonder if we track chat circle.
15:30 Tali Rosca Larky, did that crashing start with the Materials viewer?
15:30 Tali Rosca That was released... last-week-ish... Anybody remember exactly?
15:30 Carl Metropolitan Ruth, we are of course limited on what we can do. There is no way we can afford a full sim here.
15:31 Wordsmith Jarvinen I think it was a week last Wednesday.
15:31 Ruth (moabite) But the Village is a full sim and is rarely overpopulated. Just when there is a gig at the musician's collective
15:31 Larkylouz Dean Rosca, yes it has been within the past week, I believe.
15:31 KammySparkleberry don't know if this helps but the date on the about for my viewer is the 27th
15:31 Niki Listern please excuse me I need to go outside to get packages in RL take care to all
15:32 Wordsmith Jarvinen tc Miss Niki
15:32 Ravelli Ormstein in the village there are residents paying for their parcels. so usually we may not use their region performance regularly
15:32 Tali Rosca It would not be entirely surprising if the new render engine came with a new set of interesting crashes.
15:32 Tali Rosca In fact, it would be surprising if it *didn't*.
15:33 Carl Metropolitan Yes, its complicated.
15:34 Tali Rosca Odds are it has already gone to LL as a crash report, but if and when it gets fixed...
15:34 Carl Metropolitan Who else has a question?
15:34 Ruth (moabite) A question about "Materials". ...
15:35 Ruth (moabite) Could someone clarify what it is one must do to SEE materials vs what is needed to build with them.
15:36 Tali Rosca To *see* it, you need a new viewer, and in Preferences/Graphics/Advanced, make sure "Advanced Lighting Model" is checked.
15:36 Wordsmith Jarvinen The newer viewers, I believe.
15:36 Wordsmith Jarvinen Nods.
15:36 Ravelli Ormstein (btw. the latest Firestorm don't support Materials)
15:36 Ruth (moabite) Does FS support materials yet?
15:36 Ruth (moabite) LOL
15:36 Tali Rosca Be aware that you can set *shadows* to "None" and regain some performance.
15:36 Ruth (moabite) ty
15:36 Ravelli Ormstein :-)
15:37 Tali Rosca Typically, Shadows are related to the Advanced Lighting Model, but you don't need to have shadows on; they eat quite a lot of performance.
15:38 Carl Metropolitan I know Firestorm is planning to support materials and has already made a number of changes in their viewer towards that end. I'd check the firestorm webpage for more info.
15:38 Ruth (moabite) Does advanced lighting model need to be on for all of the materials features,m or just some of them?
15:38 Wordsmith Jarvinen There's an SL blurg on materials and the viewer here. http://community.secondlife.com/t5/Featured-News/Get-the-New-Materials-Viewer-Today/ba-p/2051927
15:38 Tali Rosca All or nothing.
15:38 KammySparkleberry related question.... I am just starting to learn to build and put textures on things. Will this materials thing change what I built before it gots in place?
15:39 Tali Rosca No. Materials just add extra options.
15:39 Wordsmith Jarvinen No, it adds to what you can accomplish by letting your add a normal map and a specular reflection map.
15:40 Sauce Sorrowman you'll be able to do more *with* things, but you'll still be able to build the same way as always.
15:40 Wordsmith Jarvinen A normal map lets you simulate a more resolved model than you actually have.
15:40 KammySparkleberry ok so it isn't start all over again after it goes in place...whew that is a relief
15:41 Tali Rosca I can talk at length about the theory behind materials, but this is probably not the forum :-)
15:41 Carl Metropolitan One point about building with materials: watch your Land Impact. Some uses of materials can make objects take up more prims than they would normally.
15:41 Wordsmith Jarvinen Oooh. a symposium seminar....... ;)
15:41 Tali Rosca It isn't *start over*, but once you start using materials, you'll probably go, "I could have done this differently".
15:42 Tali Rosca But that goes for anything; you constantly learn new things and improve.
15:42 KammySparkleberry I just didnt want the chair I built for myself to revert to a plywood box. You people are light years ahead of me :)
15:42 Tali Rosca It certainly won't do that.
15:42 Wordsmith Jarvinen It isn't specific to SL, but I had a link showing the use of normal maps. http://cg.tutsplus.com/tutorials/blender/sculpt-model-and-texture-a-low-poly-skull-in-blender/
15:43 KammySparkleberry ty
15:43 KammySparkleberry I will study up :)
15:43 Sauce Sorrowman a quick example of the difference materials can make https://my.secondlife.com/sauce.sorrowman/snapshots/51d0b4a1f1658954c9000001
15:44 Tali Rosca "You don't have permission to view that snapshot"?
15:44 Ravelli Ormstein ditto
15:44 Ruth (moabite) Me neither
15:45 KammySparkleberry no permission for me either though that could be my other problem
15:45 Sauce Sorrowman try again
15:45 Wordsmith Jarvinen I can see it, just had to login again first.
15:45 Sauce Sorrowman I think it wasn't finished uploading
15:45 Ravelli Ormstein better now
15:45 Tali Rosca It's there now, yes.
15:45 Ravelli Ormstein ah, excellent example, Sauce, and a good idea for the walkways too
15:45 Sauce Sorrowman it's not perfect, but you can see that the light is affected by the stones
15:45 Tali Rosca And yes, the point with normal mapping is that you can do certain types of detail a *lot* cheaper than if you build them with prims.
15:46 KammySparkleberry the one on the left has the mapping?
15:46 Carl Metropolitan That's impressive.
15:46 Sauce Sorrowman (for anyone wondering why you can't see it inworld, i'm using temporary textures to preview it for myself, so it's not actually uploaded yet)
15:47 Tali Rosca Things like cobblestone or bricks or engraving is what normal mapping eat for breakfast.
15:47 Sauce Sorrowman yep :)
15:47 Tali Rosca Now add some specular mapping to make those cobblestones rain-slick.
15:47 Sauce Sorrowman and subtler things also - the weave of wallpaper, for example
15:47 Tali Rosca Knitwear, perhaps.
15:47 Tali Rosca Though it may require an excessively detailed map.
15:48 KammySparkleberry neat stuff
15:48 Ruth (moabite) So, two or three times as many textures per object?
15:48 Sauce Sorrowman yes
15:48 Sauce Sorrowman that is a downside
15:49 Tali Rosca Three times, if you go all out, plus a few values.
15:49 Wordsmith Jarvinen in a sense, but far fewer triangles.
15:49 Sauce Sorrowman but hopefully it will encourage more optimised buildings practices
15:49 Ravelli Ormstein argh... just wanted to show something with materials... but i'm in Firestorm right now...
15:49 Tali Rosca Compared to modelling the detail with triangles, it's a big win, though.
15:50 Sauce Sorrowman it's also the type of detail that a lot of people get from sculpted prims, which are a *massive* resource hog
15:50 Wordsmith Jarvinen With ten minutes to go, are there other questions?
15:50 Tali Rosca Sculpts must die!
15:50 Ravelli Ormstein agrees
15:50 KammySparkleberry has no idea what you are talking about
15:50 Sauce Sorrowman particularly sculpted benches that collapse to nothing from a distance of 10m... :P
15:51 Wordsmith Jarvinen Sculpts are a rectangular grid of triangles. You can reshape it visually, but you can't thin or optimize.
15:52 KammySparkleberry scuplt is not the same as mesh?
15:52 Wordsmith Jarvinen And, as Tali, just pointed out, you have no control over how the mesh of a sculpty simplifies as you move away from it.
15:52 Tali Rosca Sculpts are a sort of limited subset of mesh.
15:52 Ravelli Ormstein sculpts were a really smart idea, but just a workaround, because there was no mesh
15:52 Tali Rosca It comes with some harsh restrictions, which practically forces you to do some very sub-optimal things.
15:52 Wordsmith Jarvinen A way of kludging an import by encoding what amounts to mesh in an image.
15:53 Wordsmith Jarvinen Using colors to represent x,y, and z offsets of a vertex from the object's center.
15:53 KammySparkleberry ok
15:54 KammySparkleberry so on my learning list skip sculpts and go to mesh
15:54 Sauce Sorrowman precisely
15:54 Wordsmith Jarvinen And, unlike mesh, sculpties don't have a usable physical shape (for collisions)
15:54 Sauce Sorrowman sculpts are essentially obsolete.
15:54 Carl Metropolitan The same knowledge of 3D modeling will help you create either.
15:54 Ruth (moabite) They will only be around fo another 10 years, then
15:54 Carl Metropolitan But mesh is (in most cases) better than sculpts in SL.
15:54 KammySparkleberry ok
15:54 Tali Rosca If you want to get technical about it, anything you see is mesh; that is how a computer draws 3D objects. In SL terms, "mesh" refers to the specific object type and import format, though.
15:54 Wordsmith Jarvinen That's about right, Ruth. ;)
15:55 Carl Metropolitan Also--if you plan to sell your stuff, always go with the new shiny :)
15:55 Wordsmith Jarvinen If you look closely at a large, prim, disk, you can see it's approximation in polygons.
15:55 Wordsmith Jarvinen It is a circle that isn't quite circular.
15:56 KammySparkleberry Well I haven't done any serious 3D modeling in 10 years or more. TIme to dust of old rusty skills
15:56 Tali Rosca Prims mesh, too. They just have very few parameters describing what the mesh looks like, and then it's mathematically generated from there.
15:56 Tali Rosca Prims *are* mesh...
15:56 Wordsmith Jarvinen Time for a last question or so.
15:57 Tali Rosca Weapons of math instruction.
15:57 Wordsmith Jarvinen Transporting of.
15:58 Ravelli Ormstein blushes
15:59 Wordsmith Jarvinen Let they who have not triggered the false floor stone the cast first.
15:59 Friends of Caledon Oxbridge Donation Medallion KammySparkleberry Resident gave a generous donation to Friends of Caledon Oxbridge to help support classes, tutorials, & tier at Caledon's Oxbridge
15:59 Ravelli Ormstein i guess i clicked it while my viewer was freezing
15:59 Wordsmith Jarvinen Been there; done that. ;)
16:00 Wordsmith Jarvinen We've run our hour. time to adjourn.
16:00 Wordsmith Jarvinen Thanks you all for coming.
16:00 Ruth (moabite) Thank you, deans.
16:00 KammySparkleberry heheh I just figured I had fallen through the floor again.
16:00 KammySparkleberry Ty all most helpful
16:00 Gronk Seriman Thank you, Deans!
16:00 allison2489 :)
16:00 Friends of Caledon Oxbridge Donation Medallion Moabite Resident gave a generous donation to Friends of Caledon Oxbridge to help support classes, tutorials, & tier at Caledon's Oxbridge
16:00 Ravelli Ormstein next week, same time, same location
16:00 allison2489 i love this time
16:00 Carl Metropolitan Thank you all for coming.
16:01 Gronk Seriman I hate this time. If I don't get here early, the sim is full.
16:01 Wordsmith Jarvinen Well, today more than normally.
16:01 allison2489 _____? look pacman
16:02 Wordsmith Jarvinen And, this is also a PG sim, so moving it isn't without a cost there.
16:02 Elfbiter Skysmith (elfbiter) It's been unusually crowdy tonight...
16:03 Ravelli Ormstein but it is nice to see such an interest into the Q&A, that is great
16:03 Phrynne It has taken me 45 minutes to walk across the boundary and get here from Oxbridge Village.