This is the sixth in a Caledon Oxbridge series of articles on scripting in Second Life™. The previous article in the series was on scripting a wind vane. This article focuses on a script for determining the links and faces…
Category: Scripting
Articles on LSL scripting in Second Life
LSL Scripting — Whichever Way the Wind Blows
In the prior and fourth article in this series of articles on scripting in Second Life™, we looked at a script to change the color of an object based on the position of the SL sun.The notable properties of the…
LSL Scripting — Day, Night, and the In-Between
This is the fourth in a series of Caledon Oxbridge articles on scripting and the first based on an example script to explore. The third article was on script structure. Several years back, I created a spherical residence up in…
The Structure of LSL Scripts
This is the third in a series of Caledon Oxbridge articles on scripting in Second Life™. In the first article we covered the environment of scripts in SL and in the second article the concept of variables and data usage.…
LSL Scripting — Variables
In the first article of this series, we looked at the environment in which scripts are run in Second Life™, basically the context of scripts within the sim (simulator) software..In this article we move forward to consider variables. In 1976,…
The Environment of LSL Scripting
This article, planned as the first in a series of articles, provides the vocabulary and background for the environment in which scripts are created and are run in Second Life™. This is essentially the context of scripts within the sim…